Author |
Message |
Topic: Usernames & Changing |
doughtakerSTM
Replies: 14
Views: 20924
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Forum: Introductions Posted: Sun Oct 08, 2017 2:54 am Subject: Usernames & Changing |
I would like to request a username change to doughtakerSTM
Thank you. |
Topic: Obama Administration Scandal |
doughtakerSTM
Replies: 14
Views: 10114
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Forum: General Talk Posted: Wed Nov 20, 2013 8:46 am Subject: Obama Administration Scandal |
I haven't been active here for some years now, but I still browse these forums every once in a while and this thread merited a response.
Once you sort through who is actually doing anything in Washington D.C., which party is in control of what branch of government, etc., the current and previous presidential administrations have essentially revealed one thing to me:
Barack Obama = George W. Bush II
The two political parties can talk all they want about how their ideas are better than those of the opposition, but when looking at the actions of what's been going on the last 12-13 years, I see it all boiled down to a big cluster of actions that harm the common people for the sole benefit of certain special interests.
Ron Paul was the best hope for a possible solution in 2008 and 2012. The country screwed up both times, badly, in large part due to a specific set of special interests. At the current time I see little reason to hope that a better president will come out of the 2016 election, but hopefully I'll be proven wrong on that. |
Topic: Game Tips |
doughtakerSTM
Replies: 198
Views: 129296
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Forum: Arcade Boss Games Posted: Sat Jul 31, 2010 11:28 am Subject: Game Tips |
Some information and tips for Anti TD
Scoring Mechanics
As the game's name suggests, you control the creeps and the enemy builds towers to try to prevent you from getting creeps through the exits. For every square that one of your creeps successfully travels through without getting killed, you'll get some number of points and dollars. This ranges from 2 pts + $2 on level 1 all the way up to 60 pts + $60 on level 10. Bonuses will appear on the screen from time to time; any time one of your creeps passes over a money bonus (green dollar sign) or a point bonus (yellow smiley face), you'll get a larger reward of the appropriate type. If you successfully complete a level, you will receive a Property Bonus (seems to be based on how much territory all your creeps cover during the successful run) and a Time Bonus (based on how fast you finish the level) to be added to whatever points you picked up during the level.
The game records your best performance on each level separately, and the combined total best scores from each of the 10 levels makes up your total score that you can submit. Best scores up to 999,999 points will be displayed on the level select screen as they are, while best scores of 1 million or more points are left as blanks. Your total score will be displayed in full though, thankfully.
Tips
-- Forget about the Time Bonus. If you take your time in completing each level you will gain a lot more points from the Property Bonus than you would lose from the Time Bonus. Then there's also all the extra normal points you would pick up from having more creeps running around the levels for longer periods of time.
-- Most of the time, you should prioritize picking up bonuses in this order: cash > health > points. Direct your creep traffic accordingly. However, when you are about to finish the level, this priority is reversed, and points > health > cash!
-- You can send an air unit and a ground unit out of the same entrance at the same time. This means you can also use one type of unit to take cover fire for the other and improve the lifetimes of both! Taking advantage of this is critical in the later levels for survival and for higher scores.
-- Unfortunately, luck can play a pretty big role in how much you can potentially score on a given run of a level. You will likely have to quit and reload a level many times before you get a desirable initial layout of enemy towers that is playable for a high score run. This is especially true on the late levels, where Towers of Red Swirly Death* come into play and decimate your ground creeps.
-- If you want to make a run at a good total score, be prepared to allocate a lot of time into the effort. You'll need at least one extended play session (3-4 hours) for one of the levels and a marathon session for another (more than 6 hours of gameplay, fortunately you can take breaks with the pause button).
These tips should help you get started on improving your scores in Anti TD if you have the desire to do so. Good luck!
* I have no clue what the official name of that evil tower is. |
Topic: We're running out of internet addresses |
doughtakerSTM
Replies: 8
Views: 8964
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Forum: Computing Posted: Fri Jul 30, 2010 6:35 pm Subject: We're running out of internet addresses |
LalinGouki, you indeed are also correct, as the linked article I referenced shows the long scale/short scale difference. So for many of our international players, the numbers I refer to in my post above are 340 sextillion and 282 quintilliard. |
Topic: We're running out of internet addresses |
doughtakerSTM
Replies: 8
Views: 8964
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Forum: Computing Posted: Fri Jul 30, 2010 8:47 am Subject: We're running out of internet addresses |
I find it most intriguing how there was enough foresight to see just how popular the Internet would become, and that a design for IPv6 was thus made way back in 1995. The IPv4 exhaustion problem is further exacerbated by inefficiencies in how addresses are assigned. Only the largest of organizations could possibly need a block of 16,777,216 IPv4 addresses, but in the 1980s that was the size they had to get because the next smaller-sized block available would be insufficient for their needs.
Furthermore there are fewer than 2^32 IPv4 addresses available to begin with because of some reserved addresses. For instance, your computer identifies itself as 128.0.0.1 and thus no one can actually connect to the Internet with that address. Then you have various blocks (such as all 10.x.x.x and 192.168.x.x addresses) that are reserved for networks.
Fortunately IPv6 will easily fix all that. Assuming LalinGouki's numbers are correct, that amounts to over 340 undecillion addresses being theoretically available, and I highly doubt that 282 decillion+ will actually be "reserved" in a manner similar to the current IPv4 system.
(Large number naming information from Wikipedia.) |
Topic: FireFox 4 Beta 1, anyone tried it yet? [video] |
doughtakerSTM
Replies: 6
Views: 6397
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Forum: Computing Posted: Fri Jul 30, 2010 8:25 am Subject: FireFox 4 Beta 1, anyone tried it yet? [video] |
Interesting information; it's definitely good to see that at least so far memory-wise FF4 won't be eating up too much. I have one question though: does this beta retain the separate "plugin-container.exe" process that has been utilized in recent official releases of Firefox? |
Topic: Firefox 3.6.6 -- lagging games? |
doughtakerSTM
Replies: 4
Views: 3530
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Forum: Arcade Boss Support Posted: Wed Jul 07, 2010 6:45 am Subject: Firefox 3.6.6 -- lagging games? |
Ok, thanks for the feedback. My load times have remained unchanged (both browser opening and game loading), it's just gameplays where I've been experiencing lag. Good thing is it appears to only affect a handful games... that I can live with. |
Topic: BOTM contenders - June 2010 |
doughtakerSTM
Replies: 32
Views: 25713
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Forum: Arcade Boss Contests Posted: Thu Jul 01, 2010 5:09 am Subject: BOTM contenders - June 2010 |
Thanks AB as always. Congrats to all the winners. |
Topic: Firefox 3.6.6 -- lagging games? |
doughtakerSTM
Replies: 4
Views: 3530
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Forum: Arcade Boss Support Posted: Wed Jun 30, 2010 8:49 am Subject: Firefox 3.6.6 -- lagging games? |
I "upgraded" to the latest version of Firefox (3.6.6) the other day and I have begun to notice that some games have slowed down considerably compared to the previous version that I was using (3.6.4). One possible culprit I'm looking at is the Firefox process "plugin-container.exe", which seems to eat up a lot more of my CPU and memory than in previous versions of Firefox. I was wondering if any other Firefox users were having similar experiences. |
Topic: Problems submitting scores. |
doughtakerSTM
Replies: 18
Views: 14270
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Forum: Arcade Boss Support Posted: Tue Jun 29, 2010 11:24 pm Subject: Problems submitting scores. |
Just tried to quick-run a few games, couldn't submit any scores. In addition, I cannot access the monthly and all-time score pages. |
Topic: Red Driver help.. |
doughtakerSTM
Replies: 5
Views: 4194
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Forum: Arcade Boss Games Posted: Mon Jun 21, 2010 11:27 am Subject: Red Driver help.. |
One other thing to note... the rate at which you accumulate points is affected by your browser and/or computer's performance. If another program is hogging a lot of CPU time that will probably result in your scores being lower. One way to find out is to try and track the scores at which tricky areas show up. For me, on Firefox my first two "tricky spots" occurred at about 575 and 800 points, while on IE those same two spots showed up at scores of about 650 and 900. Prior to this month, on Firefox I was reaching those spots at about 700 and 1000. |
Topic: scoring problem |
doughtakerSTM
Replies: 9
Views: 7448
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Forum: Arcade Boss Support Posted: Mon Jun 21, 2010 11:19 am Subject: scoring problem |
Sorry to have to drag this topic on... looks like Mochi is part of the problem, but I don't think it's the only thing. I just went through playing Red Driver for the tournament, and just like last time with Pinball, when I went to submit my score, it went through Mochi but didn't carry over to Arcade Boss. This happened both on Firefox and Internet Explorer. Now for Firefox I have a bunch of add-ons, but no ABP for ad-blocking -- just NoScript with exceptions to always allow everything from Arcade Boss and the entire Mochi family of sites. On Internet Explorer, I have these listed as my add-ons, all enabled:
Shockwave Flash Object, BitComet, Java(tm) Plug-In 2 SSV Helper, PCTools Site Guard, Search Trial Assistant, Spyware Doctor, Adobe PDF Link Helper, AVG Safe Search, BitComet Helper, Live Search Club Toolbar
From this list, only the first one should have any relevance to games playing and submitting properly on this site. PCTools Site Guard is not the issue because if it were to block a site any communication between my computer and that site would have been interrupted and replaced with a warning page telling me that the particular "attack page" had been blocked.
So I'm really at a loss. Until this month I didn't have any recurring issues with submitting scores on the Mochi games; now they won't work on either Firefox or IE. Any other possible ideas? |
Topic: scoring problem |
doughtakerSTM
Replies: 9
Views: 7448
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Forum: Arcade Boss Support Posted: Mon Jun 14, 2010 5:09 am Subject: scoring problem |
The problem I just had might be related, hence I'm responding in this thread. I just tried to submit a score in Pinball for the tournament. The score submitted to Mochi, but did not carry through to Arcade Boss. I was already logged in to my Mochi account and I was not playing any other game on this site, so I'm looking at this as a submission issue specifically with this site. |
Topic: This is just hilarious... |
doughtakerSTM
Replies: 6
Views: 5282
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Forum: Archives Posted: Mon Jun 07, 2010 8:13 am Subject: This is just hilarious... |
Driving with the hood/bonnet up is bad enough. However, the power of Google demonstrates that it is possible to be even stupider. One search turned up this brief article:
http://www.azfamily.com/video/raw/Video-shows-woman-driving-with-hood-up-80347307.html
More detailed version of events with this related article:
http://www.azfamily.com/news/local/Suspected-hit-and-run-driver-drove-with-hood-up-80347252.html
Go figure. |
Topic: Umpire completely blows the call |
doughtakerSTM
Replies: 20
Views: 16577
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Forum: Sports Posted: Thu Jun 03, 2010 10:36 pm Subject: Umpire completely blows the call |
Yikes. The video clearly shows the runner out by half a stride. That's the worst call I can remember in MLB since an umpire failed to call fan intererence against the Yankees for the Jeffrey Maier incident in the 1996 ALCS. |
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